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Deep Climb
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Devlog
Dev Log #7.b
December 04, 2024
by
Dolph
#DevLog
Deep Climb is a game about achieving one’s goals in spite of the challenges and difficulty facing them. As a team, we have had some difficult discussions about how we can give this opportunity to pl...
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Dev Log #7.a
December 04, 2024
by
Dolph
#DevLog
Deep Climb demo is now live! Play Deep Climb in its feature complete state (and if you have any feedback, feel free to join the discord and let us know!). It has been a long road to get here but that...
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Dev Log #6
December 04, 2024
by
Dolph
#DevLog
Hello and welcome to the penultimate Deep Climb Demo Dev Log! In which, we will finally reveal the much anticipated art asset-ified platforming sections. But first, let's talk about Oasis, our main le...
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Dev Log #5
November 16, 2024
by
Dolph
#DevLog
A small delay to discuss this time around but hopefully we can make up for it with some insights into our abilities! Last time we promised to show our greybox levels and compare them to the final vers...
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Dev Log #4
November 11, 2024
by
Dolph
#DevLog
Get ya boxes, we’re making levels! With our core mechanics 90% there (look for the next dev log on details for getting through that last 10%), we are excited to start pushing them to the limit. As a...
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Dev Log #3
October 27, 2024
by
Dolph
#DevLog
Tutorial V2 is well underway and closing in on finalisation. The team is happy with the symbols and their implementation and are eager to see what impact this has on our playtesters. In the course of...
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Dev Log #2
October 24, 2024
by
Dolph
#DevLog
Last you might have seen, we discussed the implementation of a tutorial level. This has been our main focus for the past couple weeks so how about we jump in from the start? Discussions began about ho...
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Dev Log #1
September 22, 2024
by
Dolph
#DevLog
Deep Climb continues development, from vertical slice to feature finished demo! We will see the mechanics carry over with some improvements, more challenging precision platforming, and an explosion of...
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